

Even as a rerelease, Radiant Historia will easily fit in as one of the best RPGs of 2018.It’s been six years since Radiant Historia was released on Nintendo DS in 2011, but it’s time to return to Vainqueur and unlock the time traveling power of the White Chronicle once again in Radiant Historia: Perfect Chronology.
RADIANT HISTORIA PERFECT CHRONOLOGY REVIEW FULL
It's always amazing when the heart of a JRPG, the fighting mechanics, turn out to be so enjoyable, and it comes along with a storyline full of twists and turns where you actually get to see what comes out of changing a major decision. Radiant Historia is a wonderfully deep RPG that shouldn't be missed, and the Perfect Chronology edition allows you to travel back in time and fix that mistake if you chose the bad timeline back in 2011. Yet another DLC will allow you to return the portrait art to the original DS edition's style. There's a new intro video as well that looks beautiful and adds to the game very nicely, and upcoming DLC that will add some new story elements, as well as a few items intended to make the game easier for leveling and money management. The game is well polished up to work on the new hardware, and looks crisp and clean throughout. I know a lot of people are shying away from that gimmicky feature, and I don't know how hard it is to implement, but the backgrounds in the game are beautiful, they are built in a 3D environment Even a 2D styled game can look amazing if dressed up right (look at the upcoming Octopath Traveler on Switch, which looks deep even without the literal 3D effect). One thing I'm surprised isn't added is 3D capability.

Also added is a slew of voice acting, with most lines from main cast members being fully voiced. Diehards may complain, but they are clean and well done, allowing the characters to better emote during conversations. There are new character portraits that line up the art styles a bit more with each other. It's just enough to make the world a bit more living. Extra characters who are with you but not active might pop in mid-battle to add an attack or spell. I've often wondered when a party of seven is out to save the world why only three of them matter. Other additions to the game from the original include a Hard and Friendly difficulty setting, and a much appreciated set of Support Skills.

And, just like time ripples around constants in Back to the Future, certain tasks completed in one variant can strangely effect the other, like saving a merchant from a troupe of bandits in one timeline can cause him to make it safely in another. Meanwhile, Stocke can move back and forth between these alternate timelines, learning more information that benefit him on the other side of the choice. When the choice happens, time diverts into a separate timeline. Think of it like the Sports Almanac in Back to the Future II. There are day-to-day choices that won't effect the path of time, but certain choices are life and death, whilst others change the course of time itself. It's here where the White Chronicle, a mysterious book that allows Stocke to revisit turning points in history, comes in. It's all standard story fare, until you find yourself at an impassible failure. The world is turning into desert, and warring lands are fighting over what land is left. Radiant Historia tells the tale of Stocke, a Special Intelligence officer, in the middle of a war.
